![]() ![]() Lady Boyle's Last Party - Not far from Boyle's Estate, you will find a (mostly) abandoned building that now is populated by Weeper foes.Inside the building, you'll find a shrine. Return To The Tower - In the torture chamber, look for floors that descend to the building's first floor.Ascend to the building's upper levels to find the shrine. The Flooded District - If you have completed sub-missions for Granny Rags and Slackjaw, you can find the characters in the district sewers.Head down those stairs to reach the shrine. Talk to them and then head through the door near the furnace to find the final shrine.Īt various points in the campaign, you will come across safes. Some missions have more than one safe, and safes may open to more than one combination.Dishonored 2's fourth mission is supposedly about infiltrating the home of Kirin Jindosh, a sadistic inventor who must be bumped off or “neutralised” before he unleashes an army of automatons upon the world. But what you're really doing in the Clockwork Mansion is invading a brain. Having already seen excerpts from a developer playthrough, I had a sense that the building's rearrangeable mechanical layouts might reflect the character of its architect, much as Bioshock and Portal's labyrinths do GlaDOS and Andrew Ryan. I was unprepared, however, for how extravagantly Jindosh's neuroses infest the place, or for how cruel it feels to slip through the cracks in his amazing creation – past the velvet drapes, beneath the lacquered facades and into the whirring schematics of his subconsciousness. If Dishonored 2 is a game you can “break” by combining gadgets and powers to create absurdly unlikely solutions to problems, the Clockwork Mansion is a space that is terrified of being broken.
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